Skip to main content

My Wonder Woman Theme Park

The Wonder Woman Theme Park I designed would tell the real story of women's rights and power just as much as it embodies the fantastical theme of Wonder Woman. Visitors to the park would have access to exhibits with recreations of women's rights figures and their stories, as well as a merging of museum and ride by recreating the atmosphere of rallies and protests, like the ones held for women's right to vote. I also think it's extremely important to recognize powerful female figures in many fields through history, not just those who dedicated their lives to furthering their sex's standing in society. Woman scientists, historians, reporters, and writers all had massive impacts on how women are perceived today, and that's all indirect, through meaningful societal contributions. I'd like to incorporate historical exhibits and monuments dedicated to these figures, maybe name plazas and communal places of the park after some.
My main attraction at the Wonder Woman theme park would be the Coaster of Truth. This magnificent twisting roller coaster forms the shape of Wonder Woman's coiled whip, and also incorporates elements from William Marston's polygraph. The passengers pass through a tunnel where lights blink and a needle scribbles like Marston's tool, when finally a red light ignites and loudly buzzes before thrusting the visitors into daylight. This symbolizes Marston's attempt to shed light on falsehoods with his invention, and primes the audience to form a connection between the truth-telling invention and Wonder Woman's famous whip. They accelerate down a steep decline before completing a huge loop, exiting faster than they entered, and then reaching a short incline directly afterward. This is like the 'crack' of the whip, because Wonder Woman uses it as a weapon as well as a tool.
I'd like to refrain from shying away from the aspect of sexuality in the Wonder Woman comics, like covering her body or 'cleaning-up' some of the imagery, because I think sexuality shouldn't be perceived as a weakness, or as taboo either. Wonder Woman is an ideal, athletic figure, of course people will find that attractive. Her character is all about embracing strength, wherever it comes from within you. That being said, I won't include the large amounts of bondage-esque imagery that Marston was so fond of, as I think that runs somewhat opposite of the theme of liberation.
I want visitors to exit the park with a new appreciation of women and the positive influence that they've had on society, as well as a newfound excitement with Wonder Woman's character. I'd like them to see all women as an aspect of the symbol of Wonder Woman, that all share some of her amazing qualities and at the very least have potential for greatness.

Comments

Popular posts from this blog

Week 8 - Being Director of Photography for "The Graduate"

I read the screenplay for “The Graduate” and immediately was captured by the strange dynamic between Ben and Mrs. Robinson. I got a good idea of the framing of the two within the shots as I read their parts. What’s interesting is their emotional distance when alone, but their secret closeness when among an unsuspecting crowd. If I were the Director of Photography, I would shoot around these two characters during most interactions, regardless of if a tertiary character was speaking. These scenes are always about how Mrs. Robinson feels about Ben’s behavior around her family, or how he presents himself. I would attempt to shoot mostly at eye-level to get a level of intimacy, and get both character’s in frame at a time. These shots could be facilitated by one character having their back to the other, which works contextually because they try to maintain a sense of unfamiliarity when around Mr. Robinson or Ben’s parents. You could have interactions happening in the background, but have t...

Week 11 - Twin Peaks

I watched Twin Peaks as an example of long-form television. I was already watching the series, but I continued with an analytical eye. Twin Peaks is primarily a crime/mystery/thriller show, but has undertones of the supernatural. The fact that it’s a visual media allows new clues and information, being revealed by the characters, to be segmented per-week. The story unravels slowly, but as the plot wears on many characters in the town Twin Peaks take a part of the spotlight. Some episodes will focus on some characters, and another on a different group. Most of the time it will feature at least some of the main plot-line and police force characters, but oftentimes episodes will be sprinkled in where the director focuses more on secondary characters, on a more personal narrative. I think this is how Twin Peaks became so popular, and how it really took advantage of it’s format. Television, specifically long-form, gives the director enough time to tell an, if not longer, wider story. A la...

Week 14 - Social Media (Why are we embracing studio culture?)

One cause which I really care about as an animator is the current state of the VFX industry. To understand the full story of how the industry, and the artist who work in it are being abused, watch the 2014 movie “Life after Pi” . Basically, every major movie uses VFX and digital art extensively, in every scene. Most live-action movies have at least one digital element in each shot, and this means lots of work for VFX artists. However, this large demand unfortunately means overworking respected VFX studios, or outsourcing work to countries where workers are similarly abused. The schedules that digital artists in the film industry keep are massively unhealthy, and the stress that these schedules put on them and their relationships are even more obscene. For anyone entering the industry, their choice is either to accept an unstable position under a director who won’t look at their work until post is wrapping up, and then give you changes to do with no additional pay and without shifting...